About the role
Soul iQ is looking for a 3D Character Artist to join our Games branch on a project basis. You will take characters from concept art to game-ready assets, working closely with our concept artists and technical artists to deliver stylized and realistic characters for our studio partners.
What we’re looking for
- Strong portfolio of character work, stylized or realistic
- Solid understanding of anatomy, form and silhouette
- Experience with ZBrush, Maya or Blender, and Substance Painter
- Knowledge of game-ready topology and real-time constraints
- Clear communication and reliable delivery on deadlines
Nice to have
- Experience with Unreal Engine 5 and MetaHuman
- Hair and fur grooming, hair cards
What you’ll do
- Sculpt high-poly characters in ZBrush from concept art
- Build clean retopology and UVs optimized for real-time
- Texture with PBR workflows in Substance Painter
- Prepare, test and present assets in Unreal Engine
- Iterate on feedback with art directors and clients
Deliverables
- High-poly sculpt and game-ready low-poly mesh
- PBR texture sets and LODs
- Turntable render and in-engine screenshots
- Organized source files
How we hire
- 1Application reviewWe review your portfolio and resume.
- 2Intro callA short conversation about the project and your availability.
- 3Art testA small, scoped task related to the role. [Paid / unpaid]
- 4Project agreementWe confirm scope, timeline and rate.